If You Could Ask Martin Wallace One Question…

…what would it be?

Hot on the heels of our (still being edited) interview with Dominion designer Donald X. Vaccarino, we’ve been presented with the exciting opportunity to interview Martin Wallace – but you only have a few days to submit your questions!

Martin Wallace, designer of games such as London and Discworld: Ankh-Morpork, will be in America for the month of May, so if we want to catch him in his native England for a chat, we need to do so this week!

So if you want us to send a question his way on your behalf, you need to do so by Thursday April 26th by commenting on this blog!

Don’t miss out!

David and Angela


  1. Philip on April 23, 2012 at 12:11 pm

    Perhaps, why he is interested in doing a hobbit game? Is he taking a shining to fantasy themed games (given the success of other quite difference games like Age of Steam/Steam and London)?

  2. Philip on April 23, 2012 at 12:18 pm

    Or perhaps, how does he intend to make the Hobbit game different to all the other Hobbit inspired games?

  3. David on April 25, 2012 at 10:00 pm

    Great questions, Philip! We’ll add them to the list. 🙂

  4. Russell Woodland on April 26, 2012 at 1:36 pm

    Hi David,

    Of all of the games he has made, which one is his favourite design and why?

  5. Toby on April 27, 2012 at 11:13 am

    How about: How far back (i.e. how simple) do you strip the mechanics of a game during design before starting to add details and layer on theme? And how do you ensure that the basic mechanics of a game stay true to the theme and feel of the game?