If You Could Ask Martin Wallace One Question…
…what would it be?
Hot on the heels of our (still being edited) interview with Dominion designer Donald X. Vaccarino, we’ve been presented with the exciting opportunity to interview Martin Wallace – but you only have a few days to submit your questions!
Martin Wallace, designer of games such as London and Discworld: Ankh-Morpork, will be in America for the month of May, so if we want to catch him in his native England for a chat, we need to do so this week!
So if you want us to send a question his way on your behalf, you need to do so by Thursday April 26th by commenting on this blog!
Don’t miss out!
Perhaps, why he is interested in doing a hobbit game? Is he taking a shining to fantasy themed games (given the success of other quite difference games like Age of Steam/Steam and London)?
Or perhaps, how does he intend to make the Hobbit game different to all the other Hobbit inspired games?
Great questions, Philip! We’ll add them to the list. 🙂
Hi David,
Of all of the games he has made, which one is his favourite design and why?
How about: How far back (i.e. how simple) do you strip the mechanics of a game during design before starting to add details and layer on theme? And how do you ensure that the basic mechanics of a game stay true to the theme and feel of the game?