(1 customer review)


Only 2 left in stock


The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the Wildlands. In a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore.

Created by award-winning game designer Martin Wallace, this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play, but packed with tactical nuances that will keep you coming back for more, it is the perfect approachable skirmish game with endless replayability.

Designer: Martin Wallace
Publisher: Osprey Games
Player numbers: 2-4
Recommended Age: 14+
Game Time: 30-60 mins

Board Game Geek Listing

Publisher Website

1 review for Wildlands

  1. epinema

    Wildlands is a hard game to categorise, yes it is a miniatures game in the sense that it is characters fighting on a map to achieve an objective, and that’s about where it ends.

    The game is simple, first to 5 points is the winner or have the most points by the time one player’s faction is eliminated. If you knock out an enemy character, score a point and if you secure one of your faction’s crystals, score a point.

    The driving force behind the gameplay in Wildlands and what separates it from most other miniatures games is the action cards; instead of the usual using dice or action points each player has a unique deck of cards specifically for their faction of five warriors that provide a variety of options for the characters of that faction on each card. If a character’s icon is shown, that character can move or take the corresponding action if there is one shown, and some cards have a general action any character in the faction can perform.

    The actions are intuitive, move, melee and ranged attacks, an area of effect attack that hurts everyone in the same space, shields – which block melee attacks, cover – which blocks ranged attacks and the potential for a few special actions like drawing more cards, flying (a better variant of movement) and the most interesting, interrupt, which allows a player to take a turn in the middle of another player’s actions.

    Once you wrap your head around how the action cards work, this game plays seamlessly, unlike most miniatures games it isn’t bogged down by complex rules. Wildlands is very much about the action that happens rather than the process of how to resolve them, it is intuitive, streamlined and very accessible.

    If you have ever wanted to play a miniatures game but it looks too hard or like too much work to get into, this is definitely one of the best picks possible and the best part is, you will not be trading off complexity for it to be degraded into a total luckfest. Each faction has a very different feel, some are out-and-out brawlers, while others specialise in ranged combat or are more agile. Wildlands is a strategic game with not overwhelming, but still very meaningful tactical decisions to be made. The fact that each card can be used to affect multiple units creates some internal tension along the lines of, ‘I want to use this, to attack that character over there but then I may need to defend an attack from that character over there.’

    Martin Wallace seems to be having been putting out more lighter games in recent history and Wildlands is an absolute gem that does itself no disservice to itself by being a stunningly beautiful production. There are a few other factions available if you like the game and double-sided maps are being released at a reasonable price for more variety and new battlefields.

    If that’s not enough, they are making a Judge Dredd version (Judge Dredd: Helter Skelter) using the same system and there have been rumours floating around that Osprey may release cross-compatibility rules to allow players to mix both games, because who doesn’t want criminal syndicates fighting mages and gnomes? I know I sure do!

Add a review