Viscounts of the West Kingdom


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Circa 980 AD. The King’s reign has begun to decline. Choosing peace over prosperity, our once strong King is offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spreads, many people have lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.


The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity – or potentially both!

Designer:  Shem Phillips, S J Macdonald
Publisher:  Garphill Games
Player numbers:  1-4
Recommended Age:  12+
Game Time: 60–90 Min

Board Game Geek Listing

Awards & Honours:

2020 Golden Geek Heavy Game of the Year Nominee
2020 Cardboard Republic Tactician Laurel Award Nominee


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