Tiny Towns

(1 customer review)


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You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4×4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

Designer: Peter McPherson
Publisher: Alderac Entertainment Group (AEG)
Player numbers: 1-6
Recommended Age: 14+
Game Time: 45-60 mins

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Product Contents:

  • 6 Player Boards
  • 50 sheet Scoring Pad
  • 133 Wooden Buildings
  • 90 Wood Cubes
  • 15 Building cards
  • 40 Monument Cards
  • Master Builder Token
  • 1 Rulebook

1 review for Tiny Towns

  1. epinema

    Tiny Towns is a simple pattern building game where players are trying to construct specific formations of resource cubes that will allow them to place the corresponding building in their town; each building will either provide points or interact with other buildings in their town. On each turn, one player will name a resource and then every player places the named resource cube on an empty square of their 4×4 town board.The game continues until players can no longer add any more resources or buildings to their town, at which point the highest scoring (tiny) town is the winner.

    There are six types of buildings, each having four possible options and only one option for each type is used in every game giving the possibility of 4096 setups, so… the replayability is strong with this one.

    The vibe of this game is puzzle’y, and can be quite strategic as you watch other players boards fill, especially near the end of the game where you can see what your opponents are trying to build as space and options diminish. The 4×4 is a blessing as it gives plenty, but not a brain melting number of possibilities.

    To me, Tiny Towns fills a similar role as Century: Spice Road/Century: Golem Edition; it is pleasant, has interesting decisions and doesn’t overstay its welcome. This is the kind of game where you can make a mistake and go, “okay, I can do this better, let’s go again.” I think this will be a welcome addition to any gamer’s collection, be they new to the hobby or a seasoned veteran.

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