The Resistance: Coup

(2 customer reviews)


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You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive…

In The Resistance: Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

  • Duke: Take three coins from the treasury. Block someone from taking foreign aid.
  • Assassin: Pay three coins and try to assassinate another player’s character.
  • Contessa: Block an assassination attempt against yourself.
  • Captain: Take two coins from another player, or block someone from stealing coins from you.
  • Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.

On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

  • Income: Take one coin from the treasury.
  • Foreign aid: Take two coins from the treasury.
  • Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins, you must take this action.)

When you take one of the character actions – whether actively on your turn, or defensively in response to someone else’s action – that character’s action automatically succeeds unless an opponent challenges you. In this case, if you can’t (or don’t) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you’re out of the game.

If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game

2 reviews for The Resistance: Coup

  1. Dan

    If you like Mafia, you’ll like this too. Lying is encouraged, but not necessary if you know you buckle under pressure. Understanding the rulebook is a bit muddy, so it’s best to play with someone who already knows how to play. Games are pretty quick at around 10-15 minutes, so if revenge is required, another quick game to get even isn’t out of the question. A good thing too because once you’re eliminated, you’re out until the next game. In fact, I don’t think I’ve ever played only one game in a sitting – revenge is always required! Coup is easy to pack or stuff into a bag if you’ve got some extra space, just in case you find yourself with people and time to kill. I wouldn’t recommend playing this with less than four, or people who have sensitive feelings… like mums or children.

  2. Kyle

    Coup is one of those few games that I would describe as the perfect micro-game.

    Amusingly, this game hinges on one concept, is this person full of **** when it comes to their hand? Or are they telling the truth? Because ultimately players are either holding the card they say, or they don’t, but how much are you willing to be on it? Granted, there are elements of deduction and currency to stop the game from hitting a stand-still but this isn’t a game that overstays its welcome, it is just long enough and people are always keen to play it.

    Let the finger pointing and accusations begin!

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