The Crew: The Quest for Planet Nine

(1 customer review)


Only 1 left in stock


In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space.

With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

Designer: Thomas Sing
Publisher: KOSMOS
Player numbers: 2-5 Players
Recommended Age: 10+
Game Time: 20-20 minutes

Board Game Geek Listing

Publisher Website

Awards & Honours:

2020 Spiel der Spiele Hit mit Freunden Recommended
2020 Nederlandse Spellenprijs Best Advanced Game Winner
2020 Nederlandse Spellenprijs Best Advanced Game Nominee
2020 Kennerspiel des Jahres Winner
2020 Kennerspiel des Jahres Nominee
2020 International Gamers Award – General Strategy Nominee
2020 Guldbrikken Best Adult Game Winner
2020 Guldbrikken Best Adult Game Nominee
2020 Goblin Magnifico Nominee
2020 Deutscher Spiele Preis Best Family/Adult Game Winner
2019 Meeples’ Choice Winner
2019 Meeples’ Choice Nominee
2019 Golden Geek Most Innovative Board Game Nominee
2019 Golden Geek Board Game of the Year Nominee
2019 Golden Geek Best Family Board Game Nominee
2019 Golden Geek Best Cooperative Game Winner
2019 Golden Geek Best Cooperative Game Nominee
2019 Golden Geek Best Card Game Nominee


The Crew: Flight to the ISS
The Crew: The Deimos Adventure

1 review for The Crew: The Quest for Planet Nine

  1. Kyle

    The Crew takes a classic trick-taking game (think Euchre, 500, Hearts etc.) and completely messes with the formula by making it a cooperative game… not teams, fully cooperative.

    Mechanically The Crew is like every other trick-taking game, there are trumps, and standard rules such as having to play a card that matches the suit lead, if possible. Where the game changes is that there is limited communication, players can give each other next to no information about the cards in their hands.

    The game is played over a storied campaign of 50 missions that get progressively more difficult. Each mission has stipulations that change the way the game is won; most of the stipulations revolve around specific players winning tricks with a particular card, the order in which tricks are won, or how certain cards are won i.e., all tricks must be won with a ‘1’ card. As someone who has played a lot of 500 growing up, the mental shift of throwing some tricks and winning others took some getting used to, but the game still retains the classic trick-taking feel of playing cards in a very tactical manner to draw out specific cards and create opportunities.

    The story is decent but at no point did we feel like we were not playing a trick-taking game, this is no fault of the game itself; how could anyone write a story that compellingly ties into the mechanics of trick-taking?

    Cooperative trick-taking, it sounds like a recipe that should not work, and yet here we are with a game that lives up to the hype, if you like cooperative games and classic trick-taking games, this is well-worth checking out, and a bargain with the amount of plays you will get from for such a low price!

Add a review

Your email address will not be published. Required fields are marked *