Tales Of the Arabian Nights

(1 customer review)


Travel to the lands of Aladdin, Sindbad and Ali Baba in Tales Of The Arabian Nights, an epic storytelling game of viziers, princesses, and sultans.


Tales Of The Arabian Nights allows you to recapture the wonder of 1,001 Nights as you travel across Arabia, seeking wealth and good fortune.

Encounter treasures and tales of a mystical land as you make choices that may define your future in this remake of the 1985 classic.

Will you rise to be a powerful sultan? Or will you finish as a lowly beggar? Will you even be human by the end of it all?

With more than 2,000 tales to be told, Tales Of The Arabian Nights is very much a game that is as much about the journey as it is about the destination.

Designer:  Anthony J. Gallela, Eric Goldberg, Kevin Maroney, Zev Shlasinger
Publisher:  Z-Man Games
Player numbers:  1-6
Recommended Age:  12+
Game Time:  120 mins

Board Game Geek Listing

Publisher Website

Product Contents:

  • 112 Status cards
  • 19 Quest cards
  • 30 Treasure cards
  • 55 Encounter cards
  • 59 Destiny counters
  • 58 Story counters
  • 60 Skill markers
  • 18 Quest markers (3 per player color)
  • 6 Player markers (reversible for gender)
  • 3 Time of Day tokens
  • 6 sets of tokens, each comprising one of
    • Wealth
    • Origin
    • Destiny
    • Destination
    • Story
  • One game board with a map of exotic locations
  • One rulebook
  • One Book of Tales
  • One booklet of Reaction Matrices
  • 6 player reference cards
  • 2 6-sided dice
  • One 6-sided Destiny Die
  • 6 Character standups (with stands)

Card sleeve information if you wish to sleeve the cards in this product:

216 cards 57mm x 89mm. Fantasy Flight sleeve size: Standard American – Green (FFS03, 50/pack) – (2-1/4” x 3-1/2″ – 57 x 89mm)

1 review for Tales Of the Arabian Nights

  1. sarah

    A great game for those who like stories and the craziness that is choose-your-own adventure novels. This game involves laughing at the hilarious encounters, reading adventures in silly voices, and a whole lot of luck. The matrix to resolve the story line for each character follows cross-referencing and a book of tales, not all dissimilar to table top role-play. Although there is a winner in the end, the real purpose of the games is to develop the tale for each character. With so many options and opportunities for chance and luck, the game can be played many times over with different tales developing and different variations playing out. Will you become a slave to an evil sorcerer? Will you get attacked by merry brigands? Will you discover a secret cave concealing a treasure? Adventures await if you take up the challenge.

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