Spirit Island: Jagged Earth

Description

Peril racks Spirit Island. The invaders are more numerous and more capable than ever before. As hope begin to fade, defense of the island falls to those spirits more in tune with the danger and chaos of the natural world. Will you be able to harness their power to protect the island or will it fall to the persistence of the invaders? Whatever the outcome, Spirit Island will never be the same after the time of Jagged Earth!

Designer: R. Eric Reuss
Publisher: Greater Than Games
Player numbers: 1-6 Players
Recommended Age: 13+
Game Time: 90-120 minutes

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Publisher Website

Product Contents:

  • 3 New Scenarios
  • 10 New Spirits – including 41 Unique Power Cards
  • 2 New Adversaries – including 4 Adversary Reminder Tiles
  • 2 New Island Boards
  • 30 New Event Cards
  • 6 New Fear Cards
  • 7 New Blight Cards
  • 24 New Major Power Cards – including 1 Sea Monster replacement card
  • 33 New Minor Power Cards
  • 6 Aspect Cards – Optional aspects (innate powers) for the 4 core game spirits
  • 25 Badland Tokens – A new way to fight invaders!
  • More plastic, wooden, and cardboard tokens play up to 6 players)
    • 18 Dahan
    • 24 Blight
    • 25 Explorers
    • 16 Towns
    • 10 Cities
    • 35 Beast Tokens
    • 30 Disease Tokens
    • 22 Wilds Tokens
    • 22 Strife Tokens
    • 16 Fear Markers
    • 24 Energy Markers
      • 18 1-Energy Markers
      • 6 3-Energy Markers
    • 26 Spirit Presence – 13 each in 2 colors
    • 6 Single-Turn Effect Markers (Defend) – 3 of each in 2 colors
    • 18 Single-Turn Effect Markers (Isolate) – 3 of each in 6 colors
    • 64 Element Markers – 8 of each element
  • 6 Player Aid Cards
  • 8 Reminder Cards
  • New play options: combining adversaries, playing with an Archipelago (split island), and more.

This is not a stand alone product and requires a copy of Spirit Island to play.

1 review for Spirit Island: Jagged Earth

  1. Telina

    A must-have expansion for anyone who enjoys Spirit Island! The new spirits are hugely varied and all intriguing in their own way so that one play is never enough, and there’s heaps of them! Also, the little add-ons for some of the base game spirits is a really nice touch, it makes me want to play them again. The two new mechanics badlands and isolate don’t do too much to change the game, but I think that’s a good thing as the game is already brilliant, they just add another token to work with. A fantastic expansion that I highly recommend!

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