(3 customer reviews)


Only 2 left in stock


Scythe is an area control, engine building, strategy board game for 1-5 players set in a dark alternate 1920’s Europa where mechs battle and peasants toil.

It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction’s stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Designer:  Jamey Stegmaier
Publisher:  Stonemaier Games
Player numbers: 1-5  players
Recommended Age:  14+
Game Time: 90-115 mins

Board Game Geek Listing

Publisher’s Website


Scythe: Invaders from Afar (adds two more players)

Scythe: The Wind Gambit

Scythe: The Rise of Fenris

Scythe Board Extension

Scythe: Metal Coins

Scythe: Realistic Resources

Fan Made Campaign (free download)

Product Contents:

Core Game

• 2 rulebooks (regular & Automa)
• 1 quick-reference guide
• 1 achievement sheet
• 1 game board
• 5 dual-layered Player Mats
• 80 custom wooden resource tokens
• 80 cardboard coins
• 8 cardboard multiplier tokens
• 11 cardboard encounter tokens
• 6 structure bonus tiles
• 42 combat cards
• 23 objective cards
• 28 encounter cards
• 12 Factory cards
• 2 power dials
• 5 Riverwalk cards
• 5 quick-start cards
• 31 Automa cards

Faction-Specific Components (total for all 5 factions)

• 20 mech miniatures
• 5 character miniatures
• 5 Faction Mats
• 5 custom wooden action tokens
• 5 custom wooden popularity tokens
• 5 custom wooden power tokens
• 30 custom wooden star tokens
• 20 custom wooden structure tokens
• 20 custom wooden recruit tokens
• 40 custom wooden worker tokens
• 30 wooden technology cubes

Card sleeve information if you wish to sleeve the cards in this product:

44x67mm: 42 cards. Fantasy Flight sleeve: Mini European (FFS02, 50/pack)
57x87mm: 58 cards.  Fantasy Flight sleeve: Standard American (FFS03, 50/pack)
70x110mm: 64 cards. Fantasy Flight sleeve: Tarot (FFS66, 50/pack) – will need trimming


3 reviews for Scythe

  1. David Taylor

    Oh my word. I’ve played this game 7 times now and I keep coming back for more. It has exquisite artwork and componentry, with mechanics that fit the theme. (Encounter cards are a perfect example of this.) It encourages 4X in the proper way, forcing people to try a variety of approaches to secure victory. Just because there are mechs, it doesn’t mean it’s a combat game, but combat (and sometimes just the threat of combat) plays an integral part of the Scythe experience. The mixture of different player setups adds a lot of variety, and I’m looking forward to picking up Scythe: Invaders from Afar in the future.

  2. zane

    Currently this is the most requested game for games-night at our house. Scythe has a great replay value by bringing a new experience for each new game with the variable combination of player mat with faction mat. The unique artwork on each card makes it feel like you’ve invested in something special. The miniatures could have had a bit more care put into them but once cleaned up and painted they look fantastic. ‘Invaders from Afar’ completes the board with two more factions, and brings that next element to the game. The alternate 1920’s theme of Scythe combined with the artwork and the overall game experience leaves you wanting another round.

  3. Rodney Franzoi

    When I first saw a video explanation of Scythe my reaction was negative. It did nothing for me. Then I played the game and a board game gathering and almost immediately purchased it. I absolutely love everything about this game. The components are amazing and the overall quality of the game is brilliant. It has very quickly become one of my favourite games in my collection and has amazing replayability.
    I would recommend getting the board expansion as well!

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