Saboteur

$26.00

Out of stock

Rated 4.00 out of 5 based on 1 customer rating
(1 customer review)

Product Description

Dig for gold – or stop others getting there – in Saboteur, a game that suits a social atmosphere. Because it can handle up to 10 players and can be finished within half an hour, Saboteur is an ideal title to bring out at parties or any large gathering.

As dwarves digging in a gold mine, players must race to be the dwarf with the most gold nuggets at the end of the three rounds. The only trouble is, one or more of the players in your midst could be a Saboteur, and their goal is to do everything possible to thwart your plans.

Lanterns, pick-axes, and mining trolleys can all be sabotaged and repaired.  Will the next path card guide you closer to the gold?  Or will a Saboteur force you into a dead end?  And at the end of it all, will you find gold, or just a worthless lump of coal?

As a great filler game, Saboteur should definitely be on your list to buy!

Designer: Fréderic Moyersoen
Publisher: Mayfair Games
Player numbers: 3-10 players
Recommended Age: 8+
Game Time: 30 mins

Board Game Geek Listing

Product Contents:

  • 1 sheet of rules
  • 110 playing cards
    • 4 saboteur cards
    • 7 gold-digger cards
    • 27 action cards
    • 28 gold nugget cards
    • 44 path cards

Card sleeve information if you wish to sleeve the cards in this product:

110 cards.  Fantasy Flight sleeve size: Standard American – Green (FFS03, 50/pack) – (2-1/4” x 3-1/2″ – 57 x 89mm)

1 review for Saboteur

  1. Rated 4 out of 5

    Saboteur does one thing that most party games do not, or cannot do and that’s make what is a game of accusation and paranoia accessible to a group of younger kids! Normally party games aren’t as accessible because you have to mentally process motives and possibilities whereas Saboteur delivers the party game vibe in a visual way.

    The goal? Get to the gold if you’re good dwarves, if not; stop the good dwarves getting to the gold so you can have it all for yourself. Play three rounds, whoever has the most gold at the end wins.

    Players play cards in a tile-laying fashion to get to the end hidden treasure (two are duds, one is legit). A player can do one of three things on their turn; place a tunnel card, break/repair people’s tools (tunnels can’t be dug with broken tools) or discard and draw a new card. The game’s tension is increased by an artificial timer of the deck, once all the cards are played or discarded, that is it.

    This game is just as fun for adults and I personally believe it ups the suspicion factor over most games in a not overly confrontational way.

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