Railroad Ink: Deep Blue Edition

$39.00

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(1 customer review)

Product Description

In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents.

The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully!

The Deep Blue Edition includes the Rivers and Lakes expansions.

Designer: Hjalmar Hach, Lorenzo Silva
Publisher: CMON Limited
Player numbers: 1-6
Recommended Age: 8+
Game Time: 20-30 mins

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1 review for Railroad Ink: Deep Blue Edition

  1. Kyle

    Railroad Ink is a simple game where players draw networks of roads and railways based on the roll of some dice. The game plays over 7 rounds, in each round 4 dice are rolled, each showing different configurations of railway and highway routes and each player has to draw them on their board.

    Each player has a board and a dry erase marker. Players draw the result of the dice on to their board trying to connect the road and rail exit points. Roads must connect to roads, rails must connect to rails and any dice drawn must be connected to a previously drawn or pre-existing route. That is 90% of the rules.

    The depth of the game and strategy come with the scoring opportunities. The bulk of the scoring comes from exits, the more exits (on the edge of the board) a rail and road network connects to, the more points a player gets. Players also get points for their longest rail route, their longest road route and routes that cross through the middle most squares of the board. But you can’t just bull rush through with stupidly long and wildly branching routes because each dead end loses you a point and they can stack up quickly.

    Additionally the game comes with two micro expansions in the box, each with two unique dice that introduce a new mechanic and scoring opportunity. With an expansion players will be rolling six dice a round instead of four.

    My only caveat is this game is very much multiplayer solitaire, everyone works on their own little puzzle and at the end you compare boards and see who did the best and what strategies they employed; otherwise there is zero player interaction. Depending on who you game with, it may or may not be for you.

    I was on the fence as to whether I would like this game and I am loving it! Railroad Ink is an enjoyable little, route building, spatial puzzle that doesn’t overstay its welcome. Between the routes presented on dice, the different ways to score and the micro expansions in the box there is enough variety in the box to give it plenty or replayability.

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