(2 customer reviews)


A light but highly rated game of card drafting, tile placement for 2 players who design the nicest quilt. Yup, a quilt. Well, it is called Patchwork – what did you expect?


In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9×9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch’s location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You’re free to place the patch anywhere on your board that doesn’t overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player’s time token, then you take another turn; otherwise, the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent’s time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn “button income”: sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What’s more, the time track depicts five 1×1 patches on it, and during set-up you place five actual 1×1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

Additionally, the first player to completely fill in a 7×7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn’t happen in every game.)

When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

Designer:  Uwe Rosenberg
Publisher: Lookout Games
Player numbers:  2 players
Recommended Age: 8+
Game Time:  15-30 mins

Board Game Geek Listing

Publisher Website

Awards & Honours:

2017 Guldbrikken Best Family Game Nominee
2017 Årets Spill Best Family Game Nominee
2017 Årets Spel Best Family Game Winner
2016 Lys Grand Public Finalist
2016 Juego del Año Finalist
2016 International Gamers Award – General Strategy: Two-players Nominee
2016 Gra Roku Game of the Year Nominee
2015 Spiel des Jahres Recommended
2015 Spiel der Spiele Special Prize Winner
2015 International Gamers Award – General Strategy: Two-players Nominee
2015 Hungarian Board Game Award Nominee
2015 Hra roku Recommended
2014 Meeples’ Choice Nominee
2014 Golden Geek Best Abstract Board Game Winner
2014 Golden Geek Best Abstract Board Game Nominee
2014 Golden Geek Best 2-Player Board Game Nominee

Board Game Geek Listing

Publisher’s Website

Product Contents:

1 neutral token
2 time tokens
2 quilt boards
1 two-sided central time board
33 patches
50 button tiles
1 rule book.

2 reviews for Patchwork

  1. danielle.hjones

    The premise of this game is to make the best quilt. A dull premise, but don’t let that put you off. The game is exciting, sometimes stressful, and mired by difficult decisions.

    This game starts off seeming quite simple – it’s like Tetris. Use buttons to buy pieces that fit together on your quilt. Make sure the pieces are value for money and time economical. Things start getting tense when you discover you don’t have enough buttons, time, or the right pieces left that fit ‘just right’. Looking one move ahead is not enough if you want to win with positive points (yes, points can be in the negative if you’re not careful).

    This game is simple to ‘get’, but also has a surprisingly amount of depth that makes it enjoyable, challenging and very replayable. The game is made of high-qyality cardstock and my only complaint is, why not real buttons? This is an excellent two-player game and a favourite on our game shelf.

  2. Kath Gundersen (verified owner)

    This game is very cool. As beginning gamers, this was one of two games we chose, and hasn’t disappointed. It is a very easy game to learn, but the more you play, the more complex it becomes (if you want to be super competitive). It is a quick game to Play and the kids get it out daily after school to have a quick play. It is definitely worth trying. Don’t let the idea of “patchwork” put you off – even the man of the house thought this game was pretty cool (and he’s an anti Board gamer). This is going to be firm family favourite.

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