(1 customer review)



In Onitama, players will vie to capture their opponent’s Master, or, traverse their Master across the board to their opponent’s Master’s starting position to win the game. With only a handful of moves, can you outwit, out maneuver and outlast your opponent without giving them the move necessary to defeat you?

Designer: Shimpei Sato
Publisher: Arcane Wonders
Player numbers: 2
Recommended Age: 8+
Game Time: 15-20 mins

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1 review for Onitama

  1. epinema

    Onitama takes the elegance of games like Chess and removes the crippling analysis paralysis of having too many possible moves. Catch the other player’s Master (King) or get your Master to their Temple (their Master’s starting space).

    The game revolves around move cards; instead of pieces having a fixed movement pattern like in Chess, a move card can be used to move any piece as shown on the card. On a players turn they have access to 2 move cards and their 5 pieces. A player has a theoretical 10 possible moves (assuming they are all valid or not pants on head stupid) to make on their turn.

    Here is where things get interesting, there is a move card off to the side, the player who moves swaps the card they just played with the one on the side. Both players will be swapping with the card on the side so you are cycling move cards between yourself and your opponent and at some point, most likely handing them your demise.

    It may sound a little convoluted in text but visually and in practice it is so streamlined, so intuitive that the game just flows into a 15 minutes of tactical bliss.

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