It’s a Wonderful World


In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.

It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points.

When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You’ll have to plan your constructions carefully!

Designer: Frederic Guerard
Publisher: La Boîte de Jeu
Player numbers: 1-5 Players
Recommended Age: 14+
Game Time: 30-60 minutes

Board Game Geek Listing

Publisher Website

Awards & Honours:

2020 As d’Or – Jeu de l’Année Expert Nominee
2019 Golden Geek Board Game of the Year Nominee
2019 Golden Geek Best Card Game Nominee

1 review for It’s a Wonderful World

  1. epinema

    It’s a Wonderful World is a very slick card drafting and tableau building game where players take it in turn to choose a card from their hand, and pass the remaining cards to their neighbour. For each card a player drafts they must choose whether to slate it for construction, where once paid for will offer victory points and/or produce more resources to build other cards, or they can sacrifice it to quickly gain a resource to help build cards.

    None of the stated above is new; the twist It’s a Wonderful World adds is when players produce resources, each resource is produced sequentially (Materials > Energy > Science > Gold > Exploration). Once a player has added all of the required resources to a card they have under construction, it is instantly built, and if that card offers resources later in the production cycle, it produces those resources on that same turn, making prioritising which card to build, and when critical to optimal play.

    It is hard to talk about this game without bringing up 7 Wonders, as they are both drafting, and tableau building games, each with their own merits.

    It’s a Wonderful World sacrifices thematic immersion for streamlined gameplay; the iconography is very limited and intuitive which means you will never have to reach for a reference sheet to figure out what a card does. While having very beautiful artwork, the game is very mechanical in nature, the flipside being that it is very intuitive and easy grasp, and teach.

    It’s a Wonderful World is played in rounds, where each round is played the same; 7 Wonders have a separate deck for each age where things get progressively more expensive as players increase the ability to ramp up their production. What this means in It’s a Wonderful World is the card possibilities are always the same and this can result in players getting cards that aren’t practical or feasible to construct in the early game, this isn’t a bad thing but shows shift in the pattern of thinking; in 7 Wonders, the card must be paid for, and built then and there, in It’s a Wonderful World, a card can be built over multiple rounds.

    7 Wonders has a much more established history and with that, many expansions that add variety to the game; while fairly new, It’s a Wonderful World has one major expansion due to come out, and a campaign module which may address the abstract nature of the game. As a system I feel it has plenty of room to grow, and innovate but only time will tell.

    In short, both games will have a place, and an audience, there will be players who prefer one over the other and players who will probably love both. Each have something unique to offer and both are worth checking out.

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