Dominion (Second Edition)


You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes… dreams! You want a bigger kingdom, more pleasant, with more rivers, and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, on your mother’s side, would be delighted.


Dominion is the game that started a new genre:  Deckbuilding.

Winner of the Spiel des Jahres in 2008 and many other awards, Dominion has established itself as a true classic.

With more than a dozen expansions currently available, players will always be able to find new challenges.

If you have never played Dominion before, start here with the basic game.  There are millions of different combinations that can be played just with Dominion alone.

Each game is different but only lasts 20-30 minutes.  Great for two players but just as fun with more players.

Designer:  Donald X. Vaccarino
Publisher:  Rio Grande Games
Player numbers:  2-4
Recommended Age:  14+
Game Time:  30 mins

Board Game Geek Listing

Publisher Website


Dominion (Base game) – The original game. Relatively simple cards.
Cards:500 | Kingdom Card Piles: 26

Base Cards – A set of all the basic cards—Treasures, Victory, and Curse cards—from the standalones and expansions with new design and different art. No Kingdom Cards.
Cards:250 | Kingdom Card Piles: 0

Intrigue – Decisions among multiple possible effects. Hybrid cards are both Victory cards and another type.
Cards:300 | Kingdom Card Piles: 26

Seaside – Duration cards (cards with effects that happen longer than one turn). Mats where cards are set aside and re-added to the deck at the end of the game.
Cards:300 | Kingdom Card Piles: 26

Alchemy – The Potion Treasure as an alternate card cost, with cards that require a Potion as well as Coin to be bought.
Cards:150 | Kingdom Card Piles: 12

Prosperity – Expensive cards and Treasures that do something when played in the Buy phase. Higher-value basic Treasure and Victory cards. Victory Point tokens.
Cards:300 | Kingdom Card Piles: 25

Dominion: Guilds & Cornucopia

  • Guilds – Coin tokens that can be saved to spend later (Coffers). Cards you can get more out of by paying extra for them.
    Cards:150 | Kingdom Card Piles: 13
  • Cornucopia – Cards that are more useful when there is variety in the player’s deck.
    Cards:150 | Kingdom Card Piles: 13

Hinterlands – Cards that have an additional effect when bought or otherwise gained.
Cards:300 | Kingdom Card Piles: 26

Dark Ages – Cards that have an additional effect when trashed. Cards that care about the Trash. Cards that upgrade themselves. Ways to upgrade other cards. Shelters (initial three cards), Ruins (bad cards), Spoils (one-use golds), Looters (cards that give Ruins).
Cards:500 | Kingdom Card Piles: 35

Adventures – Reserve cards (cards that are set aside when played and can be used when the right moment comes). Events (immediate effects that players can buy). Traveller cards (cards that can be exchanged for other cards). Player-owned tokens that modify cards. More Duration cards, with some that stay in play indefinitely.
Cards:400 | Kingdom Card Piles: 30

Empires – Debt tokens. Cards you can buy now and pay for later. Split piles where the supply of one card must be exhausted before the other half of the pile can be bought or gained. Landmarks, which add new ways to score. Duration cards, VP tokens, and Events return from previous sets.
Cards:300 | Kingdom Card Piles: 24

Nocturne – A new type of cards, called Night cards, which are played in the Night Phase (which comes after the Buy Phase and before the Clean-Up Phase) during a player’s turn. Also adds in more non-supply cards that cannot be bought in the normal manner. Hexes and Boons, which aren’t Cards or Events as such but have effects similar to events.
Cards:500 | Kingdom Card Piles: 33

Renaissance – Tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
Cards:300 | Kingdom Card Piles: 25

Menagerie – Horses which can only be gained with certain cards, Exile mats which temporarily remove cards from your deck, Ways which give another option for you action cards, and Events return.
Cards:400 | Kingdom Card Piles: 30

Card sleeve information if you wish to sleeve the cards in this product:

500 cards. Fantasy Flight sleeve size: Standard European – Purple (FFS04, 50/pack) – (2-5/16” x 3-9/16″ – 59 x 92mm)


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