Deception: Murder in Hong Kong


A party game of deduction and deception for 4-12 players set in Hong Kong.

In Deception: Murder in Hong Kong, players find themselves in a scenario of intrigue and murder, deduction and deception. One player is the Murderer, secretly choosing their weapon and the evidence they leave behind. Another is the Forensic Scientist who holds the key to convicting the criminal but is only able to express their knowledge through analysis of the scene. The rest are investigators, interpreting the clues to solve the crime – and the killer is among them. Investigators must collaborate and use their wits, their hunches, and their keen deductive insight to correctly identify the means of murder and the key evidence to convict the killer. The murderer must mislead and confuse the investigators to save themselves.

Do you have what it takes to see through the lies and catch the criminal in your ranks or will they muddy the waters long enough to get away with murder?

Designer:  Tobey Ho
Publisher:  Grey Fox Games, Iello
Player numbers:   4-12 players
Recommended Age:  14+
Game Time:  15-30 mins

Board Game Geek Listing

Publisher’s Website

Product Contents:

12 role cards
200 clue cards
90 means cards
6 wooden markers
11 badge tokens
32 scene tiles

2 reviews for Deception: Murder in Hong Kong

  1. danielle.hjones

    Think, a mix of Mafia and Mysterium. It has the bluffing element of Mafia but with a bit more structure, and the picture-clue deduction element of Mysterium. Those who thrive on bluffing games and imagining grisly methods of murder will love this game. A brilliant game for large groups (at least 6 or more in my opinion) that is quick to set-up and easy to explain. Lots of post-game aftermath talk and a game you’ll want to play more than once in one sitting. One of our favourites on our board game shelf.

  2. epinema

    Probably one of the best social deduction games I have had the pleasure of playing.

    Bluffing feels very intuitive in Deception as you can use logic to defer or infer motive rather than a bold face lie or effectively, just social currency and how a person feels about you or if they construe something as guilt or innocence.

    There is some slight translation issues, particularly in event cards that appear to be direct translation so they aren’t as natural to work with. It feels like the game could have benefited from the direct translation being given a more westernised context. This is a minor quibble but it can make being the Forensic Scientist a little hard at times for all the wrong reasons, i.e. fighting with language, not reason.

Add a review