Azul: Stained Glass of Sintra

(1 customer review)


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In Azul: Stained Glass of Sintra, you carefully select glass panes to complete your windows while taking care not to damage or waste supplies in the process


The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability!

Players can expect to discover new unique art and components in Azul: Stained Glass of Sintra, including translucent window pane pieces, a tower to hold discarded glass panes, and double-sided player boards and window pane panels, in addition to many other beautiful components!

Designer: Michael Kiesling
Publisher: Next Move Games
Player numbers: 2-4
Recommended Age: 8+
Game Time: 30-45 mins

Board Game Geek Listing

Publisher Website

Awards & Honours

2018 Golden Geek Best Family Board Game Nominee



1 review for Azul: Stained Glass of Sintra

  1. Kyle

    Azul: Stained Glass of Sintra is a pattern building game that shares much of its nature from the original game, Azul; draft tiles, try to complete patterns while not drafting too many tiles you cannot place (and losing points for doing so!)

    The key differences in Sintra to the original Azul are:

    Variable player setup – Each player has a board made up of window panes which are randomised in both relative placement to each other and the side shown first. Players try to complete a window pane, flip it over and then try to complete the opposite side. The net result being that ideally players will try to complete both sides and if each player were to complete both sides they would place the same number of tiles of the same colour in the same formations to every other player, for better or worse (I’m not sure if this is even theoretically possible). The variable player setup will require players to be much more aware of the current state of their opponents’ boards when drafting tiles.

    Move your glazier back – If you are familiar with Azul you will be well aware of the situation where someone has to take a stack of tiles they cannot place with no ability to not do so; Sintra seeks to minimise this from happening. When you build up your board you must place the drafted tiles on the current window pane your pawn is at, or any other window pane further to the right of your current pane. However if your pawn is not at the left-most pane you can spend your turn to send them back to the left-most window pane, essentially resetting them to the beginning. The result is with decent planning, the situation where a player is required to draft a ludicrous amount of tiles they cannot place is vastly reduced.

    Azul: Stained Glass of Sintra is my preferred version of Azul. Whether I would say it is the better version would be subjective to whom you play with. Azul is simpler to get a new player up and running with; Sintra has a few quirks and more complexities when it comes to scoring which while they aren’t much of a stretch past the original, still add more rules overhead and somewhat take away from some the streamlining of the original Azul. As a general trend, anyone I have played Azul with has also enjoyed Sintra.

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