AuZtralia (Special Edition)


PLEASE NOTE: This edition comes with a metal Cthulhu miniature

AuZtralia is an adventure/exploration game for 1 – 4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace’s board game ‘A Study in Emerald’.

Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight. Everything you do in the game costs time, which is one of AuZtralia’s most valued resources.

At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes.

You’ll need to prepare wisely for the awakening and co-operate with others to defeat the most dangerous Old Ones. Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some people who have the skills and resources to help you. Will humanity prevail or will the Old Ones wreak their revenge?

Designer: Martin Wallace
Publisher: SchilMil Games, Ltd
Player numbers: 1-4
Recommended Age: 13+
Game Time: 30-120 min

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Publisher Website



1 review for AuZtralia (Special Edition)

  1. epinema

    AuZtralia is very much a game of two very different but cohesive halves. In the first act players’ start with a port along the coast of Australia; mining, building rails, establishing farms, hiring useful people and building a small military, fairly standard economic development… and then evil is awakened and the game switches from a pleasant, relaxing building process to a case of, ‘Oh no! It’s coming towards us and destroying everything in its path. Kill it NOW!’

    About half-way through the game Lovecraftian abominations awaken as a self-directing force, making farms worthless and killing off those who oppose it. Certain enemies are weaker or stronger to different types of military units but no complex calculations are needed, instead the game opts for a simple, almost blackjack like mechanic where all the interactions are factored into the deck of cards where you can keep going until you win, you can give up and save what’s left, or everyone dies or loses their sanity if you push it too far.

    Eventually you get to the point where either ‘The Old Ones’ reach and destroy a player’s port or everyone reaches the end of the time track; you calculate points and so does the game for that matter. For every players farm ruined, every creature they managed to keep alive all count towards The Old Ones points. While everyone may not win together, if the game wins, everyone loses together, so at some point it may pay to work together.

    AuZtralia plays like a big epic game without the burden that usually comes with a big epic game; everything shows the signs of careful design culminating in an experience that will keep you engaged for a full two hours without realising it.

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